Minotaur

As a minotaur, you come from an honorable people whose collective wish is to die in glorious battle. The minotaur live for conquest, order, and faith, hunting their neighbors and crushing their enemies for sport moreso than survival. Using ancient battle tactics and vicious melee infantry, the name of the minotaur is a feared one, their lands having birthed some of the greatest pilots and military minds to ever exist. Minotaur value power in all things, be it the power to deceive your betters in return for influence, the power to sip from your nemeses' skull, or the power to inspire faith in the faithless. It is for this reason that minotaur society is so highly religious, as they revere the power the Gods' hold and believe that through worship they might become deified in honorable death. Minotaur culture is feudal and imperialistic, and due to this, have spread their influence far and wide across the wastes of Vigneus, conquering lesser tribes and uniting them into conglomerate empires that outmatch even humanity's greatest holds, only to collapse into innumerable states before repeating the cycle again.

'Ability Score Increase. 'Your Strength score increases by 2.

'Age. 'Minotaur mature to adulthood at the age of 10 and can live up to 70 years. 'Alignment. 'Minotaur believe in enlightenment through strength and honor, leading to highly lawful societies revolving around these tenets. Furthermore, most minotaur tend toward evil, as the suffering and defeat of others inspires awe and satisfaction in their culture.

'Size. 'Minotaur stand between 7' to 8' feet, averaging 250 lbs. Your size is Medium.

'Speed. 'Your base walking speed is 30 ft.

'Gore. 'You are proficient in using your horns as a natural melee weapon, using Strength to determine attack and damage rolls and dealing 1d6 piercing damage on a hit. You must charge at least 10 ft. toward a target in order to use this attack. This damage increases to 2d6 at level 5, 3d6 at level 11, and 4d6 at level 17.

'Keen Perception. 'You are proficient in the Perception skill, and you have advantage on Perception checks that rely on hearing and smell.

'Brave. 'You have advantage on saving throws against being frightened.

'Cull the Masses. 'You gain a cumulative +1 to melee weapon damage per hostile creature within 5 ft. of you.

'Languages. 'You know how to speak Common and Taurish, a guttural and fierce language where even spitting is a phonetic expression. You cannot read.