Kobold

GRIKKAR'YAK READ HUMAN'S PAGE AND IT WAS BOOORING, SO GRIKKAR'YAK KILL HUMAN AND MAKE NEW ONE! WE KOBOLD ARE STRONG AND MANY, AND IT IS KOBOLD'S JOB TO MAKE THE TALLPERSONS KNOW THAT! WE KOBOLDS HAVE EVERYTHING. TREMBLE BEFORE THE DUNG TOWERS OF ZUGGERWATT AND KNEEL BEFORE THE DUNG THRONE OF KING YAP! OR MAYBE, TALLPERSON LIKE FEMALES, WE HAVE MANY KOBOLD FEMALES WITH SPARKLY SCALES AND STRONG JAW FOR MEAT-EATING, BONE-GNAWING AND...BONE-GNAWING! KOBOLDS NOT LIKE THE SHINY LASERS AND FLOATING WAGONS, TOO HARD, TOO HARD! YOU KILL ONLY WITH THE SHARPSTICK OR WAMMY-KEBLAMMY, THEN ALL FEAST AND BREED UNTIL WE START AGAIN TOMORROW! SEE, TALLPERSONS CAN BE KOBOLDS TOO! 'Ability Score Increase. 'Your Dexterity score increases by 2.

'Age. 'Kobolds mature at the age of 1 and live up to 10 years.

'Alignment. 'Kobolds are highly chaotic and highly selfish creatures, living day to day sheerly through pillaging and murder. Most tend toward heavily evil alignments.

'Size. 'Kobolds stand from 2' to 3' tall and average 30 lbs. Your Size is Small.

'Speed. 'Your base walking speed is 30 ft.

'Darkvision. 'You have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

'Grovel, Cower, and Beg. 'As an action on your turn, you can cower pathetically to distract nearby foes. Until the end of your next turn, your allies gain advantage on attack rolls against enemies within 10 feet of you that can see you. Once you use this trait, you can't use it again until you finish a short or long rest.

Pack Tactics. You have advantage on an attack roll against a creature if at least one of your allies is within 5 feet of the creature and the ally isn't incapacitated.

'Languages. 'You can speak Common and Kobold, a bastardized dialect of Draconic. You cannot read.